Method GL.GLSLUtils.RenderBuffer()->draw()
- Method
draw
void
draw(function
(:void
)f
,mixed
...args
)- Description
Convenience function that binds the buffer as the currently active destination buffer, then calls
f
and finally binds the default framebuffer (generally speaking the screen) as the active buffer again.This is equivalent to use followed by
f
(args
) followed by disableThis function is usually what is used to draw into a RenderBuffer.