Method GL.glColor()
- Method
glColor
void
glColor(float
|int
red
,float
|int
green
,float
|int
blue
,float
|int
|void
alpha
)
void
glColor(array
(float
|int
)rgb
)- Description
The GL stores both a current single-valued color index and a current four-valued RGBA color. If no alpha value has been give, 1.0 (full intensity) is implied.
Current color values are stored in floating-point format, with unspecified mantissa and exponent sizes. Unsigned integer color components, when specified, are linearly mapped to floating-point values such that the largest representable value maps to 1.0 (full intensity), and 0 maps to 0.0 (zero intensity). Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to -1.0. (Note that this mapping does not convert 0 precisely to 0.0.) Floating-point values are mapped directly.
Neither floating-point nor signed integer values are clamped to the range [0,1] before the current color is updated. However, color components are clamped to this range before they are interpolated or written into a color buffer.
- Parameter
red
Specify new red, green, and blue values for the current color.
- Parameter
alpha
Specifies a new alpha value for the current color.