Method Image.Colortable()->rigid()


Method rigid

object rigid()
object rigid(int r, int g, int b)

Description

Set the colortable to use the "rigid" method of looking up colors.

This is a very simple way of finding the correct color. The algorithm initializes a cube with r x g x b colors, where every color is chosen by closest match to the corresponding coordinate.

This format is not recommended for exact match, but may be usable when it comes to quickly view pictures on-screen.

It has a high init-cost and low use-cost. The structure is initiated at first usage.

Returns

the object being called

Note

Not applicable to colorcube types of colortable.

See also

cubicles, map, full