Method GL.glMapGrid()
- Method
glMapGrid
voidglMapGrid(intun,floatu1,floatu2)
voidglMapGrid(intun,floatu1,floatu2,intvn,floatv1,floatv2)- Description
glMapGrid and glEvalMesh1 and glEvalMesh2 are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh1 and glEvalMesh2 steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by
glMap1andglMap2.glMapGrid specifies the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See
glMap1andglMap2for details of how u and v coordinates are evaluated.glMapGrid with three arguments specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that .sp .ce .EQ u ~=~ i ("u2" - "u1") / "un" ~+~ "u1" .EN .sp glMapGrid with six arguments specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i="un" exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j="vn" exactly to v2. Other integer grid coordinates i and j are mapped such that
.ce .EQ u ~=~ i ("u2" - "u1") / "un" ~+~ "u1" .EN
.ce .EQ v ~=~ j ("v2" - "v1") / "vn" ~+~ "v1" .EN
The mappings specified by glMapGrid are used identically by glEvalMesh1 and glEvalMesh2 and glEvalPoint.
- Parameter
un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
- Parameter
u1 Specify the mappings for integer grid domain values i=0 and i="un".
- Parameter
vn Specifies the number of partitions in the grid range interval [v1, v2]
(Optional arguments).
- Parameter
v1 Specify the mappings for integer grid domain values j=0 and j="vn"
(With six arguments only).
- Throws
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.