Method GL.glVertex()
- Method
glVertex
void
glVertex(float
|int
|array
(float
|int
)x
,float
|int
|void
y
,float
|int
|void
z
,float
|int
|void
w
)- Description
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
- Parameter
x
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
- Parameter
v
Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.