SDL or Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer, audio device, input and other devices. This module implements a wrapper for SDL and other relevant libraries like SDL_mixer. The interface is similar to the C one, but using generally accepted Pike syntax.
This means that classes are used when appropriate and that method names use all lowercase letters with words separated by _. For example SDL_SetVideoMode is named SDL.set_video_mode. Also note that unless otherwise noted, errors result in an error being thrown rather than returning
0, as commonly done in SDL methods.