Method SDL.update_rect()


Method update_rect

void update_rect(int x, int y, int w, int h, SDL.Surface|void screen)

Description

Makes sure the given area is updated on the given screen. The rectangle must be confined within the screen boundaries (no clipping is done).

If 'x', 'y', 'w' and 'h' are all 0, SDL.update_rect() will update the entire screen.

This function should not be called while screen is locked.

Parameter x
Parameter y

Top left corner of the rectangle to update.

Parameter w
Parameter h

Width and height of the rectangle to update.

Parameter screen

The screen object to flip. If missing, the default screen is used.

See also

SDL.flip()