Method GL.glMapGrid()
- Method
glMapGrid
voidglMapGrid(intun,floatu1,floatu2)
voidglMapGrid(intun,floatu1,floatu2,intvn,floatv1,floatv2)- Description
glMapGrid and glEvalMesh1 and glEvalMesh2 are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh1 and glEvalMesh2 steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2.
glMapGrid specifies the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how u and v coordinates are evaluated.
glMapGrid with three arguments specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that
u=i(u2-u1)/un+u1
glMapGrid with six arguments specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i=un exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j=vn exactly to v2. Other integer grid coordinates i and j are mapped such that
u=i(u2-u1)/un+u1
v=j(v2-v1)/vn+v1
The mappings specified by glMapGrid are used identically by glEvalMesh1 and glEvalMesh2 and glEvalPoint.
- Parameter
un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
- Parameter
u1 - Parameter
u2 Specify the mappings for integer grid domain values i=0 and i=un .
- Parameter
vn Specifies the number of partitions in the grid range interval [v1, v2] (With six arguments only).
- Parameter
v1 - Parameter
v2 Specify the mappings for integer grid domain values j=0 and j=vn (With six arguments only).
- Throws
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.
- See also
glEvalCoord, glEvalMesh1 and glEvalMesh2, glEvalPoint, glMap1, glMap2