Method GL.glStencilOp()
- Method
glStencilOp
voidglStencilOp(intsfail,intdpfail,intdppass)- Description
Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the value in the stencil buffer and a reference value. To enable and disable the test, call glEnable and glDisable with argument GL_STENCIL_TEST; to control it, call glStencilFunc or glStencilFuncSeparate.
There can be two separate sets of sfail, dpfail, and dppass parameters; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilOp sets both front and back stencil state to the same values. Use glStencilOpSeparate to set front and back stencil state to different values.
glStencilOp takes three arguments that indicate what happens to the stored stencil value while stenciling is enabled. If the stencil test fails, no change is made to the pixel's color or depth buffers, and sfail specifies what happens to the stencil buffer contents. The following eight actions are possible.
Stencil buffer values are treated as unsigned integers. When incremented and decremented, values are clamped to 0 and 2n-1 , where n is the value returned by querying GL_STENCIL_BITS.GL_KEEP Keeps the current value.
GL_ZERO Sets the stencil buffer value to 0.
GL_REPLACE Sets the stencil buffer value to ref, as specified by glStencilFunc.
GL_INCR Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
GL_INCR_WRAP Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.
GL_DECR Decrements the current stencil buffer value. Clamps to 0.
GL_DECR_WRAP Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of zero.
GL_INVERT Bitwise inverts the current stencil buffer value.
The other two arguments to glStencilOp specify stencil buffer actions that depend on whether subsequent depth buffer tests succeed (dppass) or fail (dpfail) (see glDepthFunc). The actions are specified using the same eight symbolic constants as sfail. Note that dpfail is ignored when there is no depth buffer, or when the depth buffer is not enabled. In these cases, sfail and dppass specify stencil action when the stencil test fails and passes, respectively.
- Parameter
sfail Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP.
- Parameter
dpfail Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
- Parameter
dppass Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP.
- Throws
GL_INVALID_ENUM is generated if sfail, dpfail, or dppass is any value other than the eight defined constant values.
GL_INVALID_OPERATION is generated if glStencilOp is executed between the execution of glBegin and the corresponding execution of glEnd.
- Note
GL_DECR_WRAP and GL_INCR_WRAP are available only if the GL version is 1.4 or greater.
Initially the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil tests always pass, regardless of any call to glStencilOp.
glStencilOp is the same as calling glStencilOpSeparate with face set to GL_FRONT_AND_BACK.
- See also
glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOpSeparate