Pike programming language

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BaseDWIMBaseTextureDynListFontListRectangleDWIMTextureRectangleTextureRegionSquareMeshTexture
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PushPop()add_reinit_callback()allocate_light()debug_stuff()draw_box()draw_line()draw_obox()draw_polygon()free_light()get_all_lists()get_all_textures()get_aspect()get_depth()get_drivers()get_gl_flags()get_screen_mode()get_texture_mem_usage()has_extension()hide_cursor()init()make_rect_texture()make_texture()mirror_screen()only_dynlists()pushpop_depth()remove_reinit_callback()set_aspect()set_depth()set_gl_flags()set_resolution()set_screen_rotation()show_cursor()swap_buffers()toggle_fullscreen()xsize()ysize()
➤ GLUE.make_rect_texture() GLUE.mirror_screen() ➤

Method GLUE.make_texture()


Method make_texture

BaseTexture make_texture(mapping|Image.Image image, string|void name)

Description

Create a texture. Mainly here for symetry with make_rect_texture

See also

Texture, make_rect_texture

Extracted from Pike v9.1.2 as of 2025-05-04.