Network Working Group
Request for Comment #401
NIC #11923
Category: D.6
Updates: RFC #387
Obsoletes: None
Jim Hansen
Center for Advanced
Computation
University of Illinois
October 23, 1972
Conversion of NGP-0 Coordinates to Device
-----------------------------------------
Specific Coordinates
--------------------

Conversion of NGP-0 coordinates to floating point PDP-10 coordinates was discussed in RFC #387. In general, however, it is undesirable to convert NGP coordinates to floating point coordinates because real devices require integer addressing. To this end, a means is described to convert NGP coordi- nates to integer coordinates in the range zero to M, where M is the maximum address of the device screen on a machine using 2's complement arithmetic. It would not, however, be difficult to modify this algorithm to operate on machines using one's complement or sign-magnitude arithmetic.

First consider the NGP coordinate format:

                   +--+-----------+
                   |  |   n       |
                   +--+-----------+
                   
                    s ^  FRACTION
                    i
                    g
                    n

Where the sign occupies the most significant bit of the coordinate followed by bits of numerical information (initial implementation of NGP requires N=15). Negative numbers are represented by 2's complement. Conversion to device coordinates is accomplished by:

                    D = S * f + S

Where D =>integer device coordinate

S =>scaling factor (typically M/2)
f =>NGP fractional coordinate

Let us rewrite this as:

                            n     n
                    D = S*(2 *f)/2 +S
                            I
                    S= Q * 2

Where Q is an odd integer and I is an integer.

When: I n n

D = Q * 2 *(2 *f)/2 +S

                             I-n   n
                      = Q * 2   *(2 *f)  +S
             n
The factor (2 *f) is represented in 2's complement form simply by
extending the sign bit of f into the upper portion of the computer
word, If Q = 1 (as it would be with many devices), it can be ignored.
If Q >< 1, we may console ourselves that an integer multiply is faster
on most machines than a floating point multiply.  In fact, on a
PDP-10, this multiply can usually be performed with no access to
memory since Q is usually small.

                          I-n
We are now left with the 2    factor.  This can be accomplished with an
arithmetic shift left by (I-n) or an arithmetic shift right by (n-I)
as is appropriate.  The offset factor, S, may now be added using an
integer add.

The procedure for converting NGP coordinates to integer device

coordinates is then:

               1.   move coordinate to a register and extend sign
               2.   integer multiply by Q (if necessary)
               3.   arithmetic shift left by (I-n)
               4.   integer add S

This procedure would generally be much faster than:

               1.   move coordinate to register and extend sign
               2.   float fractional coordinate
               3.   floating point multiply
               4.   floating point add
               5.   conversion to fixed point
       
       [ This RFC was put into machine readable form for entry ]
       [ into the online RFC archives by BBN Corp. under the   ]
       [ direction of Alex McKenzie.                      1/97 ]