Method GL.glColorMaterial()
- Method
glColorMaterial
void
glColorMaterial(int
face
,int
mode
)- Description
glColorMaterial specifies which material parameters track the current color. When GL_COLOR_MATERIAL is enabled, the material parameter or parameters specified by mode, of the material or materials specified by face, track the current color at all times.
To enable and disable GL_COLOR_MATERIAL, call glEnable and glDisable with argument GL_COLOR_MATERIAL. GL_COLOR_MATERIAL is initially disabled.
- Parameter
face
Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK.
- Parameter
mode
Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE.
- Throws
GL_INVALID_ENUM is generated if face or mode is not an accepted value.
GL_INVALID_OPERATION is generated if glColorMaterial is executed between the execution of glBegin and the corresponding execution of glEnd.