- Method glNewList
Display lists are groups of GL commands that have been stored for subsequent execution. Display lists are created with glNewList. All subsequent commands are placed in the display list, in the order issued, until glEndList is called.
glNewList has two arguments. The first argument, list, is a positive integer that becomes the unique name for the display list. Names can be created and reserved with glGenLists and tested for uniqueness with glIsList. The second argument, mode, is a symbolic constant that can assume one of two values:
GL_COMPILE Commands are merely compiled. GL_COMPILE_AND_EXECUTE Commands are executed as they are compiled into the display list.
Certain commands are not compiled into the display list but are executed immediately, regardless of the display-list mode. These commands are
glColorPointer, glDeleteLists, glDisableClientState,
glFeedbackBuffer, glFinish, glFlush, glGenLists,
glInterleavedArrays, glIsEnabled, glIsList,
glVertexPointer, and all of the
When glEndList is encountered, the display-list definition is completed by associating the list with the unique name list (specified in the glNewList command). If a display list with name list already exists, it is replaced only when glEndList is called.
Specifies the display-list name.
GL_INVALID_VALUE is generated if list is 0.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_OUT_OF_MEMORY is generated if there is insufficient memory to compile the display list. If the GL version is 1.1 or greater, no change is made to the previous contents of the display list, if any, and no other change is made to the GL state. (It is as if no attempt had been made to create the new display list.)