Method GL.glRotate()
- Method
glRotate
voidglRotate(float|int|array(float|int)angle,float|int|voidx,float|int|voidy,float|int|voidz)- Description
glRotate produces a rotation of angle degrees around the vector (x, y, z). The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument:
(
)x2(1-c)+c xy(1-c)-zs xz(1-c)+ys 0 yx(1-c)+zs y2(1-c)+c yz(1-c)-xs 0 xz(1-c)-ys yz(1-c)+xs z2(1-c)+c 0 0 0 0 1 Where c=cos(angle) , s=sin(angle) , and ∥(x, y, z)∥=1 (if not, the GL will normalize this vector).
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system.
- Parameter
angle Specifies the angle of rotation, in degrees.
- Parameter
x - Parameter
y - Parameter
z Specify the x, y, and z coordinates of a vector, respectively.
- Throws
GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd.
- Note
This rotation follows the right-hand rule, so if the vector (x, y, z) points toward the user, the rotation will be counterclockwise.
- See also
glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate