Method GL.glViewport()
- Method
glViewport
voidglViewport(intx,inty,intwidth,intheight)- Description
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:
xw=(xnd+1)(width/2)+x
yw=(ynd+1)(height/2)+y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
- Parameter
x - Parameter
y Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
- Parameter
width - Parameter
height Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
- Throws
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.
- See also