Method GL.glViewport()


Method glViewport

void glViewport(int x, int y, int width, int height)

Description

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:

xw=(xnd+1)(width/2)+x

yw=(ynd+1)(height/2)+y

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

Parameter x
Parameter y

Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).

Parameter width
Parameter height

Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

Throws

GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

See also

glDepthRange